New Visual Pointers for the Game OFMOS

 

UPDATED VISUAL POINTERS FROM MARCH 5, 2018 (also included in both instructions documents)

Ofmos-Instructions-Slides-20180305.001.jpeg
Ofmos-Instructions-Slides-20180305.002.jpeg
Ofmos-Instructions-Slides-20180305.003.jpeg
Ofmos-Instructions-Slides-20180305.004.jpeg
Ofmos-Instructions-Slides-20180305.005.jpeg
Ofmos-Instructions-Slides-20180305.006.jpeg
Ofmos-Instructions-Slides-20180305.007.jpeg
Ofmos-Instructions-Slides-20180305.008.jpeg
Ofmos-Instructions-Slides-20180305.009.jpeg
Ofmos-Instructions-Slides-20180305.010.jpeg
Ofmos-Instructions-Slides-20180305.011.jpeg
Ofmos-Instructions-Slides-20180305.012.jpeg
Ofmos-Instructions-Slides-20180305.013.jpeg
Ofmos-Instructions-Slides-20180305.014.jpeg

ORIGINAL POST FROM JANUARY 1, 2018

As a one-pager...

Ofmos-Instructions-PhotoOnePager-20171229.jpg

The 'lens' through which to see the real world...

(The slide includes the draft of a poster for the game, which visualizes the notion of ofmos as virtual business worlds defined by a product and a set of customers.)

Slide01.jpg

The mission...

Slide02.jpg

The setup...

Slide03.jpg

The basic actions available to the players reflect the notion of product life cycle...

Slide04.jpg
Slide05.jpg
Slide06.jpg

At the ofmos portfolio level, the gameplay mirrors the idea of corporate life cycle, with three basic stages: Expansion, Restructuring, and Conclusion...

Slide07.jpg
Slide08.jpg
Slide09.jpg

Throughout the game, the probability with which a player can select a desired area to take an action increases from 1/9 to 3/9 (1/3) to 9/9 (1/1), mimicking the concept that a CEO will grow professionally over time...

Slide10.jpg
Slide11.jpg
Slide12.jpg
 
Cristian Mitreanu