The Orrery of Business

 

Learning Powered by OFMOS: A New Perspective on the Evolution of Porsche 911 (What is Commoditization?)

Hello,

The crowdfunding campaign for OFMOS is coming to an end in a couple of days. Whether you made a pledge, helped us spread the word about the game, or simply took the time to read about us, I would like to take this opportunity to say THANK YOU!

With the pledges currently amounting to 22% of the goal, the chances of getting the project funded at this time are low (Kickstarter is a all-or-nothing platform). Nevertheless, the past few weeks have provided valuable lessons. New scenario explorations that illustrate what can be done have been developed (see below; images used for illustrative purposes only), and the instructions documents have been further refined.

Another insight has shown us that OFMOS can be seen as an orrery (mechanical model). An orrery of business. While archaic at a first glance, this concept does a pretty good job at capturing what makes OFMOS more than a mere board game. And given the proliferation of technologies like augmented reality and 3D holograms, it is a valuable perspective that might just send us back to the future.

By using OFMOS as a model, complex notions like commoditization (see video at the top) or macroeconomics (what do various distributions of the pieces/products on the board/map mean?) can be more easily explained. New training tools can be created. And that includes the edition that is currently developed specifically for sales professionals (see sneak peek below).

Ofmos-Board-280.5mm-Face2-20170828-FourLeafClover-20180627.jpg

Moving forward, we will continue our two-pronged effort of bringing OFMOS to market and raising money to accelerate those developments. (Read Why It MattersSolution, and Why Now.) To keep up to date, follow @ofmosthegame on social media or reach out to me. Thank you and...

Think Big, and Good Luck!

Cristian Mitreanu


Note 1: The following is a 'thank you' note and update sent out at the end of the crowdfunding campaign for the game OFMOS on July 7th, 2018. This post has been slightly updated.

Note 2: The two images depicting an "old" and "new" orrery, respectively, were used here for illustrative purposes only.

The one on the left is a copy of the painting A Philosopher Giving that Lecture on the Orrery, in which a Lamp is put in the Place of the Sun by Joseph Wright of Derby, oil on canvas, exhibited 1766 (Joseph Wright Gallery, Derby Museums).

The one on the right is a still image from the 2012 motion picture Prometheus, courtesy of Twentieth Century Fox Film Corporation. According to Wikipedia, "a key scene involving a large 3D hologram star map, dubbed the Orrery, was inspired by the 1766 Joseph Wright painting A Philosopher Lecturing on the Orrery, in which a scientist displays a mechanical planetarium by candlelight. While discussing the necessity of a star map with Spaihts, Scott mentioned that he envisaged a physical representation being similar to the painting, although he was unaware of its title and described it as 'circles in circles with a candle lit image'."

 
Cristian Mitreanu