You are the CEO.
Hired to run a company, you will oversee its expansion, restructuring, and orderly closing.
You will enter and exit multiple markets, introducing and retiring several products. With the overarching goal of making the most of your initial resources, you will make the sum greater than its parts.
But you are not alone.
Your performance will be compared to that of your opponent, a fellow CEO, who is engaged in a similar quest. Same goal, same resources, different company.
In direct competition with some of the products in some of the markets, you will both strive to generate as much cash as possible, which is the only measure of success that counts in the end.
The CEO with the most cash on the table wins.
Think Big, and Good Luck!
A Powerful Tool
in Business Education, Executive Training, and Beyond
The overall game mechanics are rooted in a theory that explains, at a high level, how companies behave over extended periods of time. It is an abstract model that views companies as dynamic collections of virtual business worlds, called ofmos. Visible to the mind’s eyes only, yet persistent, these entities encapsulate the organization’s activity, each generating a stream of profit (or loss).
Using human behavior as a foundational block and then building explanations for how organizations and societies evolve, the theory is fundamental in nature. It transcends time, geographies, and circumstances, providing a set of basic dynamics that can describe any company. Furthermore, this underlying theory unifies the top-down, intended approach to running a company with the bottom-up, emerging approach — a significant problem facing business executives every day, as the environment tends to constantly change.
Bringing key contributions to the field of management as a background, OFMOS has the potential to significantly impact the process of business management education, formal and informal. The game could be used as instructional scaffolding or as a knowledge-unifying umbrella, or both, becoming a valuable tool in business classes for high school and college students, in workshops for executive and corporate training, or even at home by parents sharing their experience with their children.
For those who are new to the discipline of business management, the game could serve as a mechanism for turning the process of learning upside down. Instead of the traditional approach of starting out with narrow concepts that keep accumulating without a clear, comprehensive big picture, the learners start with the abstract model embodied in the game and use it as a skeleton or scaffolding, on which all subsequent business knowledge can be meaningfully placed. Furthermore, the game can be easily used to help structure a learning path that makes the education process even more cohesive.
For those who already have experience in the business world, or even formal business training or education, OFMOS can be used to structure and meaningfully bring together all of their knowledge. The game can serve as a knowledge unifier by providing a framework for the business big picture. And for those who are still active and deeply involved in the process of business management, it can even help them develop and refine their approach to various management tools, such as scenario planning and strategic narratives.
Toward a Better Society
By gaining a deeper understanding of how businesses work, all those involved (i.e., founders, investors, employees, customers, government) can translate this knowledge into a better understanding of how economies work. The notion of creative destruction, according to which healthy economies are characterized by a smooth ongoing replacement of old industries with new ones, becomes easier to grasp and more tangible, when seen from the new perspective. That, in turn, can lead to better decisions that shape a healthier society, sustainable in the long run.
(Excerpted from Instructions - II - Deeper Dive)