Be the CEO.
OFMOS is a board game that simulates the act of running a corporation over extended periods of time. Like real-life CEOs, the players are tasked with launching and discontinuing products as well as with entering and exiting markets — with all the action happening at a high-level, abstract perspective. The game ends when the first player exits all his businesses, with the winner being determined by the highest amount of cash accumulated to that point.
Aside from its general appeal that stems the “Chess meets Tetris meets Monopoly” mechanics, the game is intended to bring significant value in the process of management education (formal and informal education/learning). By providing a framework for the “business big picture,” the game can serve as a knowledge-unifier tool that a student could use to meaningfully bring all the learned concepts together.
In addition, the game could serve as a mechanism for “flipping” the process of business education — instead of starting out with narrow concepts and move towards broader frameworks, one can now start with the “big picture” model behind the game and use it as a scaffolding on which all subsequent knowledge can be meaningfully placed.